De rigueur
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| Review Date: February 19, 2007 |
| Reviewer: C. R. Vandenheuvel, Hudsonville, MI United States |
For all the people saying that a wireless GameCube controller is a better hold ... I'm wondering, have you tried Super Mario World with the GameCube controller yet?
It's unplayable. I have both and I tried to play 2-player SMW. The classic controller of course works perfectly, but the GameCube one is dreadful. Here's why: SMW requires you to do running jumps over pits. That means you hold Y and press B to jump. Y and B are right next to each other on the classic controller, but on the GameCube controller, there is an enormous A button nearly directly between them. You have to bend your thumb at a weird angle to hit B and Y but not A, since if you hit A you will do a spin jump and probably fall in the pit.
So really, one of the best Virtual Console games out right now does not work well with the GameCube controller ... the classic controller is fantastic and works well with all of the games. (That's what it was made for, you know) |
When the Wavebird just won't do
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| Review Date: January 5, 2007 |
| Reviewer: J. Hoover, Chicago, IL |
I gave this a 3 on the "fun" rating simply since the controller itself isn't really fun. It is, in my opinion though, a essential for anyone who wants to get the best encounter out of the Virtual Console.
I held off buying a classic controller for the simple fact that Virtual Console games using it could also use Gamecube controllers. I had my trusty Wavebird, so it's not like I'd have to deal with being tethered to the console (oh, the horror!) :)
Then it happened; Castelvania IV was released for download. It didn't take long to realize I needed something that hearkened back to the feel and control layout of the SNES.
The problem comes from the fact that older games were designed without the plotting of analog control, and it shows when you try and use it and the management pad on Gamecube controllers just isn't located in a excellent enough spot to use either.
For NES and TG16 games I just hold the Wiimote on its side, which works well enough. This can work alright for Genesis games too, unless you need to use three buttons, in which case the 'A' button is used. Ten minutes of "Toe Jam & Earl" and you'll realize you need something uncommon. You could try a Gamecube controller, but my argument placed for SNES games carries over.
Considering the prices of the Wiimote and Nunchuck, a Classic Controller really isn't too terrible of a buy. It connects to a Wiimote, so you're still wireless.
It should also be noted that the creator of Super Smash Brothers has hinted that the Wii translation will NOT use the Wiimote and will be optimized for the Classic Controller.
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A must for DK
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| Review Date: August 17, 2007 |
| Reviewer: razzamatazza, UT |
I bought this controller after downloading Donkey Kong Country on Virtual Console and trying to play it with my wireless Gamecube controller. The controlls were so awkward on the GC controller that I had distress making it through the very first level. When I got this controller and played it felt just like it did on the SNES and the controlls were untreated and simple.
I also like the fact that you can use either the stick or the pad to go, and it is simpler to use the stick to browse the menu than pointing the Wiimote at the screen and having to hold your arm out. It also feels more untreated than using the Wiimote for games such as Sonic. I don't have many games downloaded on Virtual Console, but I found it unquestionably de rigueur for DK. |
Awe-inspiring prepherial, especially for ancient school gamers like me!
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| Review Date: March 28, 2007 |
| Reviewer: Mike Roach, New Jersey |
| I'm mostly an ancient school gamer, and when I play the Wii, I ordinarily find myself before a live audience the Virtual Console games more than the newer actual Wii games! This is a Fantastic device to own, and it's perfect for all NES, SNES, Genesis, TG16 and N64 titles on the VC. Go pick it up, since it's worth it. Plus you can't play any Super Nintendo, N64 and most Genesis games without it. Worth every cent! |
Fantastic controller for all the Virtual Console games
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| Review Date: March 31, 2007 |
| Reviewer: Jesse D. Spears, Austin, TX |
First, let me say that if you're not before a live audience Virtual Console games, you don't need these. They don't work with any of the fixed Wii games, nor do they work with the Gamecube games (which need an actual Gamecube controller plugged in). It's doable that some Wii games will come out that will help them (they do have dual analog sticks and more buttons than any before Nintendo controllers...seems odd if all they are intended for is emulating ancient Nintendo games).
But, if you're before a live audience games you've downloaded from the Shopping direct, these controllers rock! The NES and SNES games work with the left analog stick (or you can use the D-Pad if you have tougher thumbs than me). The button layouts match up really well for every game we've tried so far (Super Mario World 3, Super Mario 64, Legend of Zelda: A link to the past, and Dungeon Explorer). It's obvious that this is the controller that Nintendo was aiming for when background up the emulation. I was a small skeptical when we first got them, since they didn't feel right (too used to ancient Gamecube controller I guess), but after 2 minutes of before a live audience it felt perfect, and much more comfortable than I probable.
So, if you're before a live audience VC games, get some :)
Note: These work by plugging in to the Wiimote (like a nunchuk), so buying more than the number of Wiimotes you have is a waste of money. |
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